Playing With Light

Friday, March 11, 2011

Blog 9B

http://www.collapsus.com/



I think that Collapsus was great because of the style and the ideas behind it.  Not only was Collapsus a video game but also it had video elements in it and also illustrated artwork in some sections.  The entire thing was just fun to watch. And the piece was used to inform an audience about important issues that they might have never taken an interest in. I’m mostly interested about how they used the illustrations to tell parts of the story. It has led me to take an interest in possibly making an interactive story that has parts of it were you play through it like a video game. It made me think about how there are tons of video games out there that are story driven and a good deal of the game content is watching cut scenes were you have no control over anything that is happening and its like watching a movie. I thought what if there were movies where you had to make decisions for characters my choosing certain major decisions which would affect the story and then there could be a few areas of the movie that are game parts where you completely control the character like in a major fight scene or something.  Think of a story driven video game. Say 70% of it you are playing the game and fighting and controlling the character and then maybe 30 % of it you are just watching cut scenes like a movie. Now for my idea you would switch those values. Think of it as a videogame driven story instead of a story driven videogame. 70% of the time you are watching it like a movie with real actors and then in key areas of the movie it switches to a game. That way the game part could be higher quality because the game developers would have less that they would have to work on so they could put more detail and effort into the game parts and the video parts would be higher quality than a cut scene for a regular video game. The “Movie Game” would be less involved then a full out game but more involved then a movie.  It’s the best of both worlds. Collapsus has changed the way I look at trans-media and has influenced my own work. I try to think of how I could possibly make my work stand out and be original not only as far as content but also how the audience will interact with the content of my work.

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